is it just my setup, or does the baja random function seem to be somehow related to screen length/position/buffer (one of them anyways -- not 100% sure which one it is, but i'm leaning toward "total lines output")
... i found that changing ANSWER.ASC to do a @exec:<mybajamodulehere>@, wher
whats the scoop?
is it just my setup, or does the baja random function seem to be somehow related to screen length/position/buffer (one of them anyways -- not 100% sure which one it is, but i'm leaning toward "total lines output")
... i found that changing ANSWER.ASC to do a @EXEC:<mybajamodulehere>@, wher
whats the scoop?
I don't know, that's odd. What if the module runs later? What's the number being generated?
I don't know, that's odd. What if the module runs later? What's the numbe being generated?
basically i'm having it generate a random number so i can display a random ANSWER screen. it so happens that the random number generated (if no text i on the screen) is *always* zero. If i do a "cls" in the baja module (thus o screen operation), the random number generated is always 1. its just pretty strange. if i run the module after logon (and a lot of screen activity has occured), i always do get a random number...
any ideas?
I don't think the screen line has anything to do with it, but more likely timing. Have you tried doing a small mswait before getting your random numb Or perhaps getting a few random numbers first (as Evan suggested).
RE: umm...
BY: Digital Man to Hax0r on Sun Jul 15 2001 10:27 pm
I don't think the screen line has anything to do with it, but more likely timing. Have you tried doing a small mswait before getting your random nu Or perhaps getting a few random numbers first (as Evan suggested).
i tried getting several random numbers in a row -- 5 to be precise, and all were zero. the baja code is fairly simple -- its pasted below. I just took my stock ANSWER.ASC file and replaced the logo/graphic/etc with this:
(at)EXEC:ANSWER(at)
then, ANSWER.BIN does this...
# ANSWER.SRC/ANSWER.BIN
# random logon screen for synchronet
cls
int x
# seed x with a random number between the fixed range
random x 3
compare x 0
if_equal
pause_reset
printfile "%zANSWER1.ANS"
end_if
compare x 1
if_equal
pause_reset
printfile "%zANSWER2.ANS"
end_if
compare x 2
if_equal
pause_reset
printfile "%zANSWER3.ANS"
end_if
There's definitely a problem with random numbers currently in v3.00 and it be fixed before the release of v3.10.
# display answer0-3.ans
int t
str fname
time t # get time (in seconds)
and t 3 # just use lower 2 bits
sprintf fname "%%zANSWER.%ld" t
printfile fname # display file
There's definitely a problem with random numbers currently in v3.00 and i be fixed before the release of v3.10.
heh.. glad that it just wasn't something i was doing -- has this been a know thing?
i've used the random function before and it seemed to work ok...
# display answer0-3.ansint t
str fname
time t # get time (in seconds)
and t 3 # just use lower 2 bits
sprintf fname "%%zANSWER.%ld" t
printfile fname # display file
thats a lot more elegant than my solution anyways... thanks for the tip!
Many languages will cost you something to acquire. Perl is free (ActiveState for the Windows people) Python probably the same. There are free versions of compilers for C and Pascal out there.
My biggest tip to the novice programmer is: get yourself a decent text-editor (http://www.utopia-planitia.de/indexus.html) and learn to use it.
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