• Commodore 128 Dual Screen Game (Ahoy Magazine?)

    From awilliam@whitemice.org@3:770/3 to All on Saturday, December 22, 2018 16:19:03
    I have a brain worm that's been bugging me - and Internet searching has not been able to resolve it.

    What was the Commodore 128 specific game, I believe published in Ahoy magazine,
    which was a dual-screen two-player adventure? About the only use of the C-128's dual-screen capability that I ever say.

    Anyone have a recollection of that?

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  • From ArcadeAge@3:770/3 to awil...@whitemice.org on Sunday, December 23, 2018 03:04:12
    On Sunday, December 23, 2018 at 1:19:04 AM UTC+1, awil...@whitemice.org wrote:
    I have a brain worm that's been bugging me - and Internet searching has not
    been able to resolve it.

    What was the Commodore 128 specific game, I believe published in Ahoy
    magazine, which was a dual-screen two-player adventure? About the only use of the C-128's dual-screen capability that I ever say.

    Anyone have a recollection of that?

    Can't serve with recollections, but being somewhat found of hunting down what seems impossible to find, I'd like to ask you to be more specific about what type of game it is you remember.
    I am aware that most people don't bother to make a distinction between adventure games on the one hand and role-playing games on the other. I do: An adventure game is anything ranging from interactive fiction (books that you can
    play) to Lucasfilm/Sierra-
    style point&click games. The emphasis is on riddles and puzzles you have to solve, plus (often) some good humour in documentation and on-screen texts.
    A role-playing game usually consists in a group ("party") of characters on one or more quests to explore unknown territories, the individual characters being incarnations of (mostly) mythical figures like wizards, elves, druids, knights or dwarves, their
    identities being defined by a set of numerically represented strengths and weaknesses, subject to change during play, like health points or experience points. The emphasis is on fighting enemies that appear more or less at random,
    the fights themselves
    generally involving an element of chance as well.
    There are, of course, games with characteristics from both categories, Maniac Mansion being on of them: Select two other kids, do physical exercise for strength, etc.
    By a quick internet search, I learned about a German adventure game called "Das
    Schwert Skar". I haven't tried it yet, but it is reported to display graphics on a 40-column (VIC-II) screen while the 80-column (VDC) screen is used for text output (some
    people would say "and for text input as well", but what they'd mean by that was
    actually just the feedback of what you type in via the keyboard).

    On a sad note, my internet search also got me informed that John Molloy has died. He was involved with the development of several Magnetic Scrolls adventure games.

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  • From Dropnine@3:770/3 to awil...@whitemice.org on Wednesday, March 27, 2019 07:54:30
    On Saturday, December 22, 2018 at 6:19:04 PM UTC-6, awil...@whitemice.org wrote:
    I have a brain worm that's been bugging me - and Internet searching has not
    been able to resolve it.

    What was the Commodore 128 specific game, I believe published in Ahoy
    magazine, which was a dual-screen two-player adventure? About the only use of the C-128's dual-screen capability that I ever say.

    Anyone have a recollection of that?

    I remember typing that in in the late 80's lol Fun game :) Cleveland M. Blakemore: Dark Fortress. Ahoy Issue 37.

    https://archive.org/details/ahoy-magazine-37/page/n101

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  • From awilliam@whitemice.org@3:770/3 to All on Thursday, March 28, 2019 07:08:17
    That is definitely the one. One of a very short list of software which
    found ways to take advantage of the C128's unique architecture.

    Thanks.

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  • From rbernardo@iglou.com@3:770/3 to Dropnine on Thursday, March 28, 2019 18:37:01
    On Wednesday, March 27, 2019 at 10:54:31 AM UTC-4, Dropnine wrote:

    I remember typing that in in the late 80's lol Fun game :) Cleveland M.
    Blakemore: Dark Fortress. Ahoy Issue 37.

    Vault of Terror is on a .D64 at

    https://web.archive.org/web/20150416055403/http://members.shaw.ca/cue64/ahoycleve.html

    Truly,
    Robert Bernardo
    April 27-28 Commodore Los Angeles Super Show - http://www.portcommodore.com/class
    June 8-9 Pacific Commodore Expo NW - http://www.portcommodore.com/pacommex
    August 10-11 Commodore Vegas Expo v15 - http://www.portcommodore.com/commvex

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  • From Harry Potter@3:770/3 to All on Sunday, March 31, 2019 06:41:26
    I downloaded the disk images and found that they were broken: They were each 11k, and DirMaster only gave me "0 BLOCKS FREE."

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  • From Dropnine@3:770/3 to Harry Potter on Thursday, April 04, 2019 07:14:01
    On Sunday, March 31, 2019 at 7:41:27 AM UTC-6, Harry Potter wrote:
    I downloaded the disk images and found that they were broken: They were each
    11k, and DirMaster only gave me "0 BLOCKS FREE."

    It works fine for me. The Dark Fortress from Jan/87 is on CBAHOY8A.D64 image. run"dark fortress" from drive 8 works fine.

    Cheers,
    c

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