Has anyone gotten this to work with bbbs/li?
I can run it locally at least once <grin>
02 Oct 15 17:57, you wrote to all:
Has anyone gotten this to work with bbbs/li?
I can run it locally at least once <grin>
I think that i remember seeing someone say Usurper needs to see the drop file
in UPPER CASE to run. They used perl script or something else to redo the drop
file usurper looks for.
Has anyone gotten this to work with bbbs/li?
I can run it locally at least once <grin>
I think that i remember seeing someone say Usurper needs to see the
drop file in UPPER CASE to run. They used perl script or something
else to redo the drop file usurper looks for.
How are you calling it? Do you create USURPER.CTL files for different nodes? I haven't.. :)
02 Oct 15 22:47, you wrote to me:
Has anyone gotten this to work with bbbs/li?
I can run it locally at least once <grin>
I think that i remember seeing someone say Usurper needs to see the
drop file in UPPER CASE to run. They used perl script or something
else to redo the drop file usurper looks for.
How are you calling it? Do you create USURPER.CTL files for different
nodes? I haven't.. :)
I don't run any door games in linux, all mine are running in windows OS. Just one usurper.ctl file here. plus the drop file path is \temp%1
I can run it locally at least once <grin>
I think that i remember seeing someone say Usurper needs to see the
drop file in UPPER CASE to run. They used perl script or something
else to redo the drop file usurper looks for.
Yeah, did that... figured it should be Upper case since the binary is uppercase..
I'm going to go over things again tonight and see I can get it going
...
How are you calling it? Do you create USURPER.CTL files for different nodes? I haven't.. :)
Hm... that directory name is in Lower Case.. <grin>
On 02 Oct 15 22:47, Janis Kracht wrote to Leslie Given:
I can run it locally at least once <grin>
I just got it working on Synchronet a couple days ago.
There some info in the whatsnew.txt that states he's only verified it works on
Synchronet, using STDIO (with no echo to the console), and calling it with "USURPER /P%n", which basically %n is synchronet's way of tossing the node directory into it so Usurper knows where to find the drop file. The way I'm doing it you also need to be able to create a DOOR32.SYS, not just a regular 16bit one.
I didn't need any .CTL files as it has some kind of fail-protection where if you don't have any .CTL files, it will use some kind of defaults which seemed to work here. That brought up an error message on execution of no USURP.CTL file.. so I created a completely empty USURP.CTL in the game directory, and that error message disappeared.
Hm... that directory name is in Lower Case.. <grin>
Directory name in lowercase doesn't matter.
Good luck! It takes a little tinkering, but when it does work, it's 10x faster
than the old DOS version of Usurper.
Damn Windows.. it make stuff too easy LOL :)
Ok.. maybe show me your batch file and I can take it from there
Ok.. maybe show me your batch file and I can take it from there
cd\doors\usurper
Usurper /B38400 /PC:\mystic\temp%1
doing it you also need to be able to create a DOOR32.SYS, not just a regula 16bit one.
Sysop: | digital man |
---|---|
Location: | Riverside County, California |
Users: | 1,145 |
Nodes: | 15 (0 / 15) |
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1 files (59K bytes) |
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