• MUD design

    From James Barrett@1:322/764 to All on Friday, November 04, 2016 09:49:38
    I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I am currently designing a MUD from scratch. I have no code yet, but rather writing down all the different use cases and features I want in the game. Basically I want to be able to use the mud engine to create any kind of text based adventure.

    What are the coolest features you have ever seen in a MUD?
    --- SBBSecho 2.27-Win32
    * Origin: Time Portal - timeport.synchro.net:2112 1:322/764 (1:322/764)
  • From mark lewis@1:3634/12.73 to James Barrett on Friday, November 04, 2016 11:48:44

    04 Nov 16 09:49, you wrote to All:

    I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I
    am currently designing a MUD from scratch. I have no code yet, but
    rather writing down all the different use cases and features I want in
    the game. Basically I want to be able to use the mud engine to create
    any kind of text based adventure.

    What are the coolest features you have ever seen in a MUD?

    i have no idea what would be considered as a "cool feature" let alone a "feature" in a MUD... moving, looking, taking, dropping and various forms of fighting are all that i'm aware of... even finding hidden passages but these are all things in the traditional MUDs like adventure, rogue, nethack, colossal
    cave and similar... there may or may not be special quests and puzzles, riddles, or word games to figure out to achieve some goals but they're all about the same... choose your character race and skills and then play away...

    )\/(ark

    Always Mount a Scratch Monkey
    Do you manage your own servers? If you are not running an IDS/IPS yer doin' it wrong...
    ... If I'm wrong, please dismiss this as merely the babblings of a madman.
    ---
    * Origin: (1:3634/12.73)
  • From James Barrett@1:322/764 to mark lewis on Friday, November 04, 2016 13:54:21

    04 Nov 16 09:49, you wrote to All:

    I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I
    am currently designing a MUD from scratch. I have no code yet, but
    rather writing down all the different use cases and features I want in the game. Basically I want to be able to use the mud engine to create
    any kind of text based adventure.

    What are the coolest features you have ever seen in a MUD?

    i have no idea what would be considered as a "cool feature" let alone a >"feature" in a MUD... moving, looking, taking, dropping and various forms of >fighting are all that i'm aware of... even finding hidden passages but these >are all things in the traditional MUDs like adventure, rogue, nethack, colossal
    cave and similar... there may or may not be special quests and puzzles, >riddles, or word games to figure out to achieve some goals but they're all >about the same... choose your character race and skills and then play away...

    )\/(ark


    Hidden passages and objects are cool. I am thinking more of game play elements that you might not find in a traditional mud but would be cool to have.

    I want to add a feature which allows a user to log in a create multiple characters, something you see in modern MMOs. The muds I have played forced you
    to create new accounts, and some would ban you if they found out you had multiple accounts.

    I wrote a simple door for my BBS that displays a multi level dungeon in 3D using ASCII text. I was thinking of doing something similar in the mud whenever
    you go lurking through a dungeon.

    I'm also considering something like instanced raids. I'm sure other muds have them, though I haven't played them.
    --- SBBSecho 2.27-Win32
    * Origin: Time Portal - timeport.synchro.net:2112 1:322/764 (1:322/764)