I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I
am currently designing a MUD from scratch. I have no code yet, but
rather writing down all the different use cases and features I want in
the game. Basically I want to be able to use the mud engine to create
any kind of text based adventure.
What are the coolest features you have ever seen in a MUD?
04 Nov 16 09:49, you wrote to All:
I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I
am currently designing a MUD from scratch. I have no code yet, but
rather writing down all the different use cases and features I want in the game. Basically I want to be able to use the mud engine to create
any kind of text based adventure.
What are the coolest features you have ever seen in a MUD?
i have no idea what would be considered as a "cool feature" let alone a >"feature" in a MUD... moving, looking, taking, dropping and various forms of >fighting are all that i'm aware of... even finding hidden passages but these >are all things in the traditional MUDs like adventure, rogue, nethack, colossal
cave and similar... there may or may not be special quests and puzzles, >riddles, or word games to figure out to achieve some goals but they're all >about the same... choose your character race and skills and then play away...
)\/(ark
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