25AmapsW.zip got to be 56M. The next file for addon is textures.7z and
it will be 25AttrsW.zip = 210M so info file in zip without using L/M/W
and info as extension with OS letter. Then will I make a OS letter for each OS of the file. Then is there just 2 big files again there is at
313M and 516M. Alle those big files will I for Linux , MAC + Windows
25AmapsW.zip got to be 56M. The next file for addon is textures.7z and
it will be 25AttrsW.zip = 210M so info file in zip without using L/M/W
and info as extension with OS letter. Then will I make a OS letter for
each OS of the file. Then is there just 2 big files again there is at
313M and 516M. Alle those big files will I for Linux , MAC + Windows
Is all of this really prudent for FIDONet? Seems like way too much for
something that is accessible over broadband where it belongs ... even the part
you're hatching out is overly large IMHO my bandwidth won't suffer but others
may, I'm just saying. I stopped hatching A/V files due to ridiculous large siz
as these ... Janis may have an opinion here (g)
* Forwarded from area 'FILEGATE'
* An ongoing debate between Gert Andersen and Janis Kracht rages on ...
25AmapsW.zip got to be 56M. The next file for addon is textures.7z and
it will be 25AttrsW.zip = 210M so info file in zip without using L/M/W
and info as extension with OS letter. Then will I make a OS letter for
each OS of the file. Then is there just 2 big files again there is at
313M and 516M. Alle those big files will I for Linux , MAC + Windows
Is all of this really prudent for FIDONet? Seems like way too much for
something that is accessible over broadband where it belongs ... even
the part you're hatching out is overly large IMHO my bandwidth won't
suffer but others may, I'm just saying. I stopped hatching A/V files
due to ridiculous large size as these ... Janis may have an opinion
here (g)
25AmapsW.zip got to be 56M. The next file for addon is textures.7z and
it will be 25AttrsW.zip = 210M so info file in zip without using L/M/W
and info as extension with OS letter. Then will I make a OS letter for
each OS of the file. Then is there just 2 big files again there is at
313M and 516M. Alle those big files will I for Linux , MAC + Windows
Is all of this really prudent for FIDONet? Seems like way too much for
something that is accessible over broadband where it belongs ... even
the part you're hatching out is overly large IMHO my bandwidth won't
suffer but others may, I'm just saying. I stopped hatching A/V files
due to ridiculous large size as these ... Janis may have an opinion
here (g)
Yes she have as I know.
that I am doing is that I getting the big files in by email and looking at the
files and testing, if the file is a good game file and not go over more than 15-20 split rar files and or is up 10MG as zip files is I send the files out. For some files for games can there be from 4 to 12 extra addons of data files to a game, and self if the main file is not more than 10M can the extra addon
files be over a half giga in files, if the addon files is under 60M and betwee
up to 50-60M si the files been both zipped and split to not have more than 15 split files of 7024 bytes or 4-5 split of around 10M.
Is the extra addon file over 60M is I zip the file and split first to see how
it looks, and the zip files been manually copied in to the file echo and I mak >1-2 special .inf for the files for where to download the zip file or the addon
file by it self.
And no bigger files is been hatched out that only the info file(s).
The old GamesNet from time back had that time from time to time right so big files sending out, but that time was the most nodes and sysop only had a isdn
modem and V34 modem to get mail and game files by, and there was a special gam
area for those big file over 10M and sometimes over 20M. Now have the most nodes and sysops Broadband and adsl from 2Mbit up to 20/30Mbit and some have somethhing like 100/100Mbit, or even higher with the new fiber cables networking.
I really feel that games especially should be limited to say 30-31Meg,
and that's pushing it in my mind.
Gert is now sending .inf files to let people know where they can
download huge files on his system, and that works much better than
I really feel that games especially should be limited to say 30-31Meg,
and that's pushing it in my mind.
Way pushing it (g) my Daily limit for APODs is 4MB, I intentionally drop the 10-35 MB video files they sometimes put up as just way over my limit.
Anyway, can I get a list of the file echoes these large files are coming thru so I can detach them? Por favor :)
Gert is now sending .inf files to let people know where they can
download huge files on his system, and that works much better than
If that were all I wouldn't mind but he was talking 30MB+ in chunks :( for some.
Anyway, can I get a list of the file echoes these large files are coming thru so I can detach them? Por favor :)
It looks like the large files right now are coming through MACGAMES (nothing larger than 30M though), and from Gert, it would be
LINUX4GAMES.
WIN_GAMES is also no larger than 30M (and that's very rare that it
hits that large).
* An ongoing debate between Janis Kracht and Ben Ritchey rages on ...
It looks like the large files right now are coming through MACGAMES
(nothing larger than 30M though), and from Gert, it would be
LINUX4GAMES.
WIN_GAMES is also no larger than 30M (and that's very rare that it
hits that large).
That works, I can just detach the gaming echoes. All the really good games are
in the store anyway lol
25AmapsW.zip got to be 56M. The next file for addon is textures.7z and
it will be 25AttrsW.zip = 210M so info file in zip without using L/M/W
and info as extension with OS letter. Then will I make a OS letter for
each OS of the file. Then is there just 2 big files again there is at
313M and 516M. Alle those big files will I for Linux , MAC + Windows
Is all of this really prudent for FIDONet? Seems like way too much for
something that is accessible over broadband where it belongs ... even
the part you're hatching out is overly large IMHO my bandwidth won't
suffer but others may, I'm just saying. I stopped hatching A/V files
due to ridiculous large size as these ... Janis may have an opinion
here (g)
Yes she have as I know.
that I am doing is that I getting the big files in by email and looking
at the files and testing, if the file is a good game file and not go over
more than 15-20 split rar files and or is up 10MG as zip files is I send
the files out. For some files for games can there be from 4 to 12 extra
addons of data files to a game, and self if the main file is not more
than 10M can the extra addon files be over a half giga in files, if the
addon files is under 60M and betwee up to 50-60M si the files been both
zipped and split to not have more than 15 split files of 7024 bytes or
4-5 split of around 10M. Is the extra addon file over 60M is I zip the
file and split first to see how it looks, and the zip files been manually
copied in to the file echo and I mak 1-2 special .inf for the files for
where to download the zip file or the addon file by it self.
And no bigger files is been hatched out that only the info file(s).
Last night you sent out this:
17M /home/ftp/pub/lnx4games/25AstmsL.r00
17M /home/ftp/pub/lnx4games/25AstmsL.r01
17M /home/ftp/pub/lnx4games/25AstmsL.r02
6.2M /home/ftp/pub/lnx4games/25AstmsL.r03
17M /home/ftp/pub/lnx4games/25AstmsL.rar
71M total
TOO BIG! Linux people can get these by themselves!!
Don't send files that are total over 30-31 MEG total like you did last
night :(
The old GamesNet from time back had that time from time to time right so
big files sending out, but that time was the most nodes and sysop only
had a isdn modem and V34 modem to get mail and game files by, and there
was a special gam area for those big file over 10M and sometimes over 20M.
Now have the most nodes and sysops Broadband and adsl from 2Mbit up to
20/30Mbit and some have somethhing like 100/100Mbit, or even higher with
the new fiber cables networking.
And many people in Fidonet do not have that kind of bandwith.
And the old gamesnet files were FULL of viruses and Trojans, don't you
remember? We ended up deleting MOST of them. Finally I deleted all of
them. A waste of time back then.
Gert, there are too few LINUX sysops to send out these files. Don't do
it again.
Gert Andersen wrote to Janis Kracht <=-
* Reply to message originally in area CarbonArea
Hello Janis!
Gert, there are too few LINUX sysops to send out these files. Don't do
it again.
I shoudl more here make 2 .inf files the last linux games and for
Windows + MAC, there is 2 Addon back AA25A.
files by, and there was a special game area for those big file over
10M and sometimes over 20M. Now have the most nodes and sysops
Broadband and adsl from 2Mbit up to 20/30Mbit and some have
somethhing like 100/100Mbit, or even higher with the new fiber
cables networking.
Gert, there are too few LINUX sysops to send out these files. Don't do
it again.
I shoudl more here make 2 .inf files the last linux games and for
Windows + MAC, there is 2 Addon back AA25A.
A suggestion if I may. Why not send to Janis just an info file
explaining to
the end user where they could actually download the game on their own
timeframe
rather than sending out 4-5 condensed files onto the filebone. Your
games will
still get the exposure and in all honesty, save some diskspace on all
involved.
Just my opinion.... YMMV...
Hiya Gert....
A suggestion if I may. Why not send to Janis just an info file
explaining to the end user where they could actually download the
game on their own timeframe rather than sending out 4-5 condensed
files onto the filebone.
Your games will still get the exposure and in all honesty, save
some diskspace on all involved.
Just my opinion.... YMMV...
Gert Andersen wrote to Bill McGarrity <=-
* Reply to message originally in area CarbonArea
A suggestion if I may. Why not send to Janis just an info file
explaining to
the end user where they could actually download the game on their own
timeframe
rather than sending out 4-5 condensed files onto the filebone. Your
games will
still get the exposure and in all honesty, save some diskspace on all
involved.
Just my opinion.... YMMV...
The last 3 AA25A addons for this game is been send out with only a .inf file and maybe a .zip file with all info files for one addons. So can nodes/sysop and users self get the small files for the addons and read
the informations on where to get and download the big addons, and only files for MAC and windows + maybe Linux will in real bytes up to 30M og zip files and in split rar files. I will on my system put both full zip file size and rar splitted file for the large addons, so whom there
like to get the addons self use time for download and file request the files.
mark lewis wrote to Bill McGarrity <=-
the 25ASSIST files aren't even a game... besides, they've already got
more exposure on the 'net than what little bit any FTN FDNs can contribute... [/realist]
Just my opinion.... YMMV...
same here, too...
* An ongoing debate between Janis Kracht and Ben Ritchey rages on
...
files by, and there was a special game area for those big file over
10M and sometimes over 20M. Now have the most nodes and sysops
Broadband and adsl from 2Mbit up to 20/30Mbit and some have
somethhing like 100/100Mbit, or even higher with the new fiber
cables networking.
so have you calculated (or even thought about) how long it takes to
retransmit those huge files to numerous downlinks at only 512k-768k
transmit speeds?
while i have 3M receive, my transmit is only ~512k... i have at least 5
nodes pulling all files areas so on days that i get eg: 100M, my system
has to transmit 500M but at 512k speed that's 1/4th of your transmit
speed... i won't even mention all the other traffic that my pipe has to
carry as well... upgrade? not likely... we're lucky to have this out
here 15mi (24km) from town...
Sysop: | digital man |
---|---|
Location: | Riverside County, California |
Users: | 1,039 |
Nodes: | 15 (0 / 15) |
Uptime: | 198:34:46 |
Calls: | 500,233 |
Calls today: | 2 |
Files: | 95,197 |
D/L today: |
589 files (502M bytes) |
Messages: | 464,137 |