is this base dying?
Quoting Tony Master to All <=-
@MSGID: 1:129/305 600b0571
is this base dying?
So need pascal help?
So need pascal help?
Well, yes I do. It's about virtual pascal. I am doing a
project that works with telnet. I am wondering about the
control codes. #255,#254,#253,etc. I have search for source
code to tell me how to work with these codes, but all I have
found is server version's and I simply don't understand
them.
have you looked at the RFC that describes the telnet protocol?
it appears that RFC854 is the(?) one that covers telnet...
http://www.faqs.org/rfcs/rfc854.html
have you looked at the RFC that describes the telnet protocol?following up on this, there seem to be several documents dealing with telnet... you may also want to consider incorporating ssh into your design well... on the surface, it appears that you are creating a telnet server fo this job...
it appears that RFC854 is the(?) one that covers telnet... http://www.faqs.org/rfcs/rfc854.html
check out this other document, as well... http://www.networksorcery.com/enp/protocol/telnet.htm
i found both by going to google and searching for "rfc telnet" sans quotes.
Okay, I made a big reply to you, but I went to copy
and paste the web url you gave me from mtel to my
web browser and it seems as though I close mtel in
the process and the letter was lost. :(
Short and sweet version.
Yep, I check that out before I ask'd. That and some
others I read at the faq.org site is the ones that
make my head tiwrl and my thoughts go like homer
simpson. dooh! They are not as easy to read as the
RFC on usenet groups which I also have done with
this. I am going to save this first them go back
and check out the other site you listted.
Thank-you for your help. Plus, I think I am going to
ask the author of mtel for the tips of it. Or maybe
the author of GameSrv how to work with the codes. On
doing a telnet server. No, it's more like a telnet
client, but a very lite version.
ps WinCrt know of some good source codes on using it. I
did google (wincrt pascal) and that didn't return any
usable source. The swag snippets were alomost useable.
ahh... can you depict the flow of the data from the doorgame to the user so can get a better idea?
ie: door -> blah -> blah2 -> user
ps WinCrt know of some good source codes on using it. I
did google (wincrt pascal) and that didn't return any
usable source. The swag snippets were alomost useable.
not sure what you're asking... are you looking for a working wincrt source file?
Quoting Chris Hoppman to Scott Adams <=-
Well, yes I do. It's about virtual pascal. I am doing a project
that works with telnet. I am wondering about the control codes. #255,#254,#253,etc. I have search for source code to tell me how to
work with these codes, but all I have found is server version's and I simply don't understand them. ie the telnet.pas in elecom source code. vpascal.com has source code for telnet, but it's for os/2 and also
server. I have look'd into delphi code, but the oop of it is over my head. I have read the RFC for it, but still don't think I get it. I
was wondering if you had some knowlegde on how to do these codes. So,
far as I recieve them in the program I just filter them out of the
buffer and display everything else. If you could explain alittle bit about them. Or if you know of some client portion of source I can learn from. Maybe a tut somewhere. ;)
Alittle back ground about the program. It will connect to GameSrv a door32.sys door game host. Then write what it recieves to a record, because I did a ddplus program that will read that record and display
it to a user and also write the users input to another file that the telnet util will send to gamesrv. Sort of a work around for having door32.sys door games upon a bbs that can't do door32.sys door games. Anyhow, everything is going smoothly and it works great, but I would
like to figure out how to work with those codes, because as meantioned before I am just filtering them out and I know some door games do use
the higher asni control codes to display to the users. ie lord 2 (yes,
a door.sys program, but they plan to port it.)
Quoting Chris Hoppman to Mark Lewis <=-so
ahh... can you depict the flow of the data from the doorgame to the user
can get a better idea?
ie: door -> blah -> blah2 -> user
door -> telnet app -> gamesrv
door writes user input to a file, telnet app reads file, and send that
to gamesrv.
gamesrv -> telnet app -> door
gamesrv sends screens to telnet app, telnet app writes that to a file,
the door reads that and display's it to the user.
I have since talked with the maker of a few telnet applications on a programming fourm: www.experts-exchange.com and learned I can just
ignore these codes and all will be fine. They are for more advance p2p telnet applications that want to control various factors in the server
to fit the client, but for a straight forward client it was okay just
to filter them out. They said though if I recieved a #255 filter out
the next two chars in the buffer, because #255 is the client/server telling the other c/s that they are about to issue a command. Then the second char is saying you do it or I'll do it. Then the third one sent
is what to do. ie #255,#241 #1-(#255Hey I am going to send a command),#241-I will do it,#1-Echo Chars. They said if you just filter
it out then the server thinks you will comply.
They gave me the list of things. If you would like I can type out
that list so if this fourm is archived someone else searching can find it.
ps WinCrt know of some good source codes on using it. I
did google (wincrt pascal) and that didn't return any
usable source. The swag snippets were alomost useable.
not sure what you're asking... are you looking for a working wincrt source file?
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