If I wanted to write a MUD type door game with real time interaction between players is it doable with the Synchronet JavaScript or would it require a compiled language with OpenDoor toolkit etc.
Obviously doing it in
JavaScript would limit it to Synchronet only, are there any other caveats to using one or the other?
I'm just getting my feet wet with Synchronet and
it's a very impressive codebase with massive features so I wanted to poke around a little with writing door games for fun and learning. Also i couldnt seem to find in the sbbs src where the actual telnet server implementation code was. The telnet.h and telnet.c are pretty brief so i was wondering where the actual implementation of the telnet server code was located.
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