https://gitlab.synchro.net/sbbs/sbbs/-/commit/d3b4c85c19b7f2a17799e834
Modified Files:
xtrn/tbd/tbd.c tbd.h
Log Message:
Fixed: Monsters did not move on 64-bit systems
The game is much easier to play when the monsters don't move. :-)
A clock_t is bigger than an int on 64-bit Linux systems, so there
was some weirdness with the tick offset that caused monsters to
never move.